![](https://cdn.myportfolio.com/09e69d1a5d6c491005f13901aad8e07e/0ac35a1b6cbb532a2ec14aa8_rw_1200.png?h=533ae236d5d8eedc5cba8c48c5ef9e36)
Gleam
A demo of a custom Unity shader created for a game. It combines real time light sources with the camera information to create a fake specular effect.
![](https://cdn.myportfolio.com/09e69d1a5d6c491005f13901aad8e07e/8908bd72d28f68dc105ca8d2_rw_1200.png?h=2a460d5a13ee1a1ea0d43dfa3fade5be)
paper swords
A prototype for a platform/action game, it showcases the movement of a player using rigid bodies rather than character controllers. The idea is that the player is a piece of paper and glides over surfaces.