Pirate Jam 16 Entry (2025) 
that time i got reincarnated as a gun and had to buy people to protect my house
Tower defense style game where towers are people that start as kids and grow into adults with special powers. 
Made in GODOT with a 3 person team. I did 2D and 3D Art, UI design, UI programming and additional gameplay programming. I also made that sweet main menu :)
Play it <here>
GMTK jam (2019) 
now it's my turn
Small turn based twin stick shooter where everything moves only on its own turn, including enemies and bullets. 
Made with a friend in 2 days using Unreal Engine and blueprints. I coded the gameplay and some 3d art.
Play it <here>
Gleam (~2016)
A demo of a custom Unity shader created as an experiment for a game. It combines real time light sources with the camera information to create a 1 bit specular effect.
I haven't worked on it for a while, but the code is online.
paper swords (~2016)
A prototype for a platform/action game, it showcases the movement of a player using rigid bodies rather than character controllers. The idea is that the player is a piece of paper and glides over surfaces.
The code is fairly old (probably close to 10 years now) but can be found in github.
GALPSP (2006)
I am not even sure why I am adding this... nostalgia? bragging rights? to prove that I've been coding for a while?
In any case, this is GALPSP: a library for making visual novel games in Lua, released on the Sony PSP way back as part of a coding competition.
It needs homebrew and an app called LuaPlayer so its probably super difficult to run right now.
It is recorded for posterity here <https://www.gamebrew.org/wiki/GALPSP> where you can download the last version (0.200b1 released in 2007) with the two demos I made, including ugly art, bad writing and terrible code!
I'll upload a cleaned up version to github just for fun, the files linked above have a lot of stuff that is not needed (unless you want to run it in an emulator).
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